For all my New Orleans gamer friends, I came across Mr. Bingle's D&D specs...
Bingle 
Tiny Fey 
HD:   1d6  (3 hp) 
Initiative:   +6 (+3 Dex, +4 Improved  Initiative)
Speed:   20 ft., fly 40 ft.  (good)
AC:   14 (+1 size, +3 Dex, +1  natural)
Attacks:   Snowball +5 melee (slam 1d4 x  HD)
Face/Reach:   5 ft x 5 ft
Special  Attacks:   Hypnotize, Pleasant Warmth, Numbing  Chill
Special Qualities:   Ice Shape, Snow Patch,  Water Form, Resistance to Cold
Saves:   Fort +0,  Refl +5, Will +3
Abilities:   Str 7, Dex 16, Con  11, Int 12, Wis 13, Cha 17
Skills:      Animal Empathy +7, Bluff +8, Craft (any one) +5, Hide +10*,
Listen +7, Perform  (ice flute) +7, Search +3, Sense Motive +5, Spot  +7
Feats:   Dodge, Point Blank Shot  (snowball)
Climate/Terrain:   Any  cold/snow
Organization:   Solitary, gang (2-4),  band (6-11), or tribe (20-80)
CR:    2
Treasure:    Standard
Alignment:   Neutral Good  (usually)
Advancement:  2 HD (small), 3-5 HD  (medium-size)
, 6 HD (large)
Bingles are sprites that dwell in cold  climates and protect pristine
environments.  They are not as reclusive as  most fey, and are favored companions to
northern faerie creatures and arctic  druids (i.e. familiars, protectors,
guides).  While most bingles are  commonly neutral good, or in a few cases
neutral, there have been unconfirmed  reports of dark, neutral evil bingles.
A bingle has  the appearance of a 1 ft. tall humanoid made of snow, whose
faerie wings are  made of large holly leaves.  The eyes of a bingle are turquoise
stones that  lack pupils or lids, and the nose is a translucent ruby.  Most
bingles  prefer dark colored clothing, such as maroon vests and green tunics
(which are  reluctantly discarded when trying to hide in snow).    They often 
wear hats, typically pointed, brown patchwork ones that have folded up  edges. 
Despite their cold nature, they are seldom without a pair of white  mittens. 
Most bingles are primarily vegetarian, but have been known to eat  insects on
occasion.
Despite their androgynous  outward appearance, bingles have male and female
members of their race.   Bingle society is typical of a sprite.
COMBAT
Bingles rely on  their hypnotic flute playing to dissuade enemies from
attacking, entering combat  usually to protect themselves or their territory.  If
this fails, the  bingle can choose to throw a snowball that does no damage, and
instead causes  Pleasant Warmth.  Desperate bingles can throw a powerful
snowball slam that  causes 1d4 points of damage per HD level (of the attacking
bingle), and an  Numbing Chill.
The life force of a bingle is tied to  its ruby nose.  It its nose should
ever be forcibly removed or crushed, the  bingle dies within 2d4 minutes. 
Damaging the wings of a bingle causes no  damage to the creature´s hit point total,
and both regenerate their form as a  percentage of 24 hours.  For example,
wings torn in half (50%) reform in 12  hours, whereas plucked wings take 24 hours
to  regrow.
Hypnotize  (Su):   When a bingle ice flute plays, any non-sprite within  30
feet of the instrument must succeed a Will save (DC 15) or be affected as 
though by a hypnotize spell, as long as the playing  continues.
Ice Shape (Su):   Once a week a bingle can shape ice into any form it
desires, up to 1 cubic foot  per HD.
     Numbing Chill (Su):   Following a snowball slam, the bingle can use this
ability to create a  shivering, teeth-chattering, chilly feeling that engulfs
the target creature (up  to size Large only).  This muscle numbing attack
reduces Dexterity to 3 for  2d4 minutes.  A Fortitude save (DC 15) is required to
avoid.  If  failed, a Constitution check is further required to avoid
frostbite (finger,  toe, ear, or nose is lost).
Pleasant Warmth  (Su):  Following a successful snowball hit, the bingle can
use  this ability to create a blissful, warm feeling that pacifies the target 
creature.  The blissful feeling causes the affected creature (up to size 
Large only) to sit and do nothing for 1d4 minutes.  The warmth aura  protects the
target from cold (as the endure elements spell) for 2d4  minutes.  A Will save
(DC 15) is required to avoid.
     Resistance to Cold (Ex):  A  bingle ignores the first 10 points damage
of a cold  attack.
Snow Patch (Su):  This  ability allows a bingle to heal half of the damage of
inflicted upon its person,  simply by applying snow to its wounds (requires 1
 action).
Water Form (Su):   This ability allows a bingle to reshape its body into an
amorphous water form  for 1 minute per hit point, equivalent to a water
elemental of the same HD as  the bingle.
Skills:  Bingles  receive a +5 racial bonus to Hide checks while in a
snow-covered environment  (presuming not wearing clothes).