Friday, December 14, 2007

A Very Geeky Christmas.... Part 1

For all my New Orleans gamer friends, I came across Mr. Bingle's D&D specs...

Bingle
Tiny Fey

HD: 1d6 (3 hp)
Initiative: +6 (+3 Dex, +4 Improved Initiative)
Speed: 20 ft., fly 40 ft. (good)
AC: 14 (+1 size, +3 Dex, +1 natural)
Attacks: Snowball +5 melee (slam 1d4 x HD)
Face/Reach: 5 ft x 5 ft
Special Attacks: Hypnotize, Pleasant Warmth, Numbing Chill
Special Qualities: Ice Shape, Snow Patch, Water Form, Resistance to Cold
Saves: Fort +0, Refl +5, Will +3
Abilities: Str 7, Dex 16, Con 11, Int 12, Wis 13, Cha 17
Skills: Animal Empathy +7, Bluff +8, Craft (any one) +5, Hide +10*,
Listen +7, Perform (ice flute) +7, Search +3, Sense Motive +5, Spot +7
Feats: Dodge, Point Blank Shot (snowball)
Climate/Terrain: Any cold/snow
Organization: Solitary, gang (2-4), band (6-11), or tribe (20-80)
CR: 2
Treasure: Standard
Alignment: Neutral Good (usually)
Advancement: 2 HD (small), 3-5 HD (medium-size)
, 6 HD (large)

Bingles are sprites that dwell in cold climates and protect pristine
environments. They are not as reclusive as most fey, and are favored companions to
northern faerie creatures and arctic druids (i.e. familiars, protectors,
guides). While most bingles are commonly neutral good, or in a few cases
neutral, there have been unconfirmed reports of dark, neutral evil bingles.
A bingle has the appearance of a 1 ft. tall humanoid made of snow, whose
faerie wings are made of large holly leaves. The eyes of a bingle are turquoise
stones that lack pupils or lids, and the nose is a translucent ruby. Most
bingles prefer dark colored clothing, such as maroon vests and green tunics
(which are reluctantly discarded when trying to hide in snow). They often
wear hats, typically pointed, brown patchwork ones that have folded up edges.
Despite their cold nature, they are seldom without a pair of white mittens.
Most bingles are primarily vegetarian, but have been known to eat insects on
occasion.
Despite their androgynous outward appearance, bingles have male and female
members of their race. Bingle society is typical of a sprite.

COMBAT
Bingles rely on their hypnotic flute playing to dissuade enemies from
attacking, entering combat usually to protect themselves or their territory. If
this fails, the bingle can choose to throw a snowball that does no damage, and
instead causes Pleasant Warmth. Desperate bingles can throw a powerful
snowball slam that causes 1d4 points of damage per HD level (of the attacking
bingle), and an Numbing Chill.
The life force of a bingle is tied to its ruby nose. It its nose should
ever be forcibly removed or crushed, the bingle dies within 2d4 minutes.
Damaging the wings of a bingle causes no damage to the creature´s hit point total,
and both regenerate their form as a percentage of 24 hours. For example,
wings torn in half (50%) reform in 12 hours, whereas plucked wings take 24 hours
to regrow.

Hypnotize (Su): When a bingle ice flute plays, any non-sprite within 30
feet of the instrument must succeed a Will save (DC 15) or be affected as
though by a hypnotize spell, as long as the playing continues.
Ice Shape (Su): Once a week a bingle can shape ice into any form it
desires, up to 1 cubic foot per HD.
Numbing Chill (Su): Following a snowball slam, the bingle can use this
ability to create a shivering, teeth-chattering, chilly feeling that engulfs
the target creature (up to size Large only). This muscle numbing attack
reduces Dexterity to 3 for 2d4 minutes. A Fortitude save (DC 15) is required to
avoid. If failed, a Constitution check is further required to avoid
frostbite (finger, toe, ear, or nose is lost).
Pleasant Warmth (Su): Following a successful snowball hit, the bingle can
use this ability to create a blissful, warm feeling that pacifies the target
creature. The blissful feeling causes the affected creature (up to size
Large only) to sit and do nothing for 1d4 minutes. The warmth aura protects the
target from cold (as the endure elements spell) for 2d4 minutes. A Will save
(DC 15) is required to avoid.
Resistance to Cold (Ex): A bingle ignores the first 10 points damage
of a cold attack.
Snow Patch (Su): This ability allows a bingle to heal half of the damage of
inflicted upon its person, simply by applying snow to its wounds (requires 1
action).
Water Form (Su): This ability allows a bingle to reshape its body into an
amorphous water form for 1 minute per hit point, equivalent to a water
elemental of the same HD as the bingle.
Skills: Bingles receive a +5 racial bonus to Hide checks while in a
snow-covered environment (presuming not wearing clothes).

No comments: